The definitive guide to more effective and personally fulfilling game
development with Agile Methods--now revamped to reflect ten more years
of experience and improvements
Game development is in crisis--facing bloated budgets, impossible
schedules, unmanageable complexity, and death-march overtime. It's no
wonder so many development studios are struggling to survive.
Fortunately, there is a solution. Agile and Lean methods have
revolutionized development in the game development industry. In Agile
Game Development, long-time game developer and consultant Clinton
Keith shows exactly how these methods have been successfully applied to
the unique challenges of modern game development.
Clint has spent more than 25 years developing games and training and
coaching hundreds of game development teams. Drawing on this
unparalleled expertise, he shows how teams can use the practices of
Scrum and Kanban, customized to game development, to deliver games more
efficiently, rapidly, and cost-effectively; craft games that offer more
entertainment value; and make life more fulfilling for development teams
at the same time.
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Contains several new chapters on live games, leadership, and coaching,
including an all-new section on Agile for large teams of up to 1000
developers
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Updates to all chapters to reflect a decade of experience with more
than 200 studios
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Now covering Kanban and other Agile approaches alongside Scrum
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Understanding Agile goals, roles, and practices in the context of game
development
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Discovering how Agile benefits every specialty in game development
from art to QA
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Communicating and planning your game's vision, features, and progress
Game developers and leaders are recognizing the modern challenges of
gaming. Game development organizations need a far better way to work.
Agile Game Development gives them that--and brings the profitability,
creativity, and fun back to game development.