Welcome to Zune Game Development Using XNA 3.0, a book that was inspired
by two of my lifelong passions: games and music. I was introduced to the
wonder of PC games with grou- breaking titles such as Doom and Quake in
the mid-1990s, and have been an avid gamer ever since. I was also
brought up in a musical family. Over time, I have amassed a collection
of g- tars, drums, and other musical equipment that has ultimately
failed in bringing my dreams of rock stardom to fruition. I have also
attempted to write my own games for different platforms with varying
degrees of success. Since 1997, I have made efforts to wrap my head
around technologies like DirectX and OpenGL to create a real game. I
still have books on my shelf covering DirectX 3.1, game engine design,
physics, and calculus. In my initial pursuits, I found it too difficult
and ti- consuming to learn such technologies with enough depth to be
truly effective. Rather than following my most heartfelt aspiration of
making millions as a virtuoso g- tar player, I opted for a computer
science and engineering education, and became a software developer. I
also tabled the idea of creating a real game due to the time investment,
which I perceived as unrealistic.