When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications (2021)Hardcover - 2021, 5 May 2021

When VR Serious Games Meet Special Needs Education: Research, Development and Their Applications (2021)
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Part of Series
Gaming Media and Social Effects
Print Length
217 pages
Language
English
Publisher
Springer
Date Published
5 May 2021
ISBN-10
9813369418
ISBN-13
9789813369412

Description

This book presents selected research and development on virtual reality (VR) and serious games (SG) applications to assist children with Autism Spectrum Disorder (ASD) in their learning of different skills. Children with ASD have challenges to learn skills of learning, living, and working, due to their cognitive and behavioral limitations. The authors and their research teams of this book have many years' research experience developing innovative and interactive VR and SG technology for the special needs education. More specifically, several VR serious games are designed to train children with ASD on learning skill, life skill, and job skill. Such games are often developed based on the needs of special education and used by special needs schools in Singapore. This book is a useful resource for students, scholars, and designers of learning material who want to embrace VR and SG for children with ASD.

Product Details

Book Edition:
2021
Book Format:
Hardcover
Country of Origin:
NL
Date Published:
5 May 2021
Dimensions:
23.39 x 15.6 x 1.42 cm
ISBN-10:
9813369418
ISBN-13:
9789813369412
Language:
English
Location:
Singapore
Pages:
217
Publisher:
Springer
Weight:
498.95 gm

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