The articles by well-known international experts intend to facilitate
more elaborate expositions of the research presented at the seminar, and
to collect and document the results of the various discussions,
including ideas and open problems that were identified. Correspondingly
the book will consist of two parts. Part I will consist of extended
articles describing research presented at the seminar. This will include
papers on tracking, motion capture, displays, cloth simulation, and
applications. Part II will consist of articles that capture the results
of breakout discussions, describe visions, or advocate particular
positions. This will include discussions about system latency, 3D
interaction, haptic interfaces, social gaming, perceptual issues, and
the fictional "Holodeck".