Pondering the town he had invented in his novels, Anthony Trollope had
'so realised the place, and the people, and the facts' of Barset that
'the pavement of the city ways are familiar to my footsteps'. After his
novels end, William Thackeray wonders where his characters now live, and
misses their conversation. How can we understand the novel as a form of
artificial reality? Timothy Gao proposes a history of virtual realities,
stemming from the imaginary worlds created by novelists like Trollope,
Thackeray, Charlotte Bronte, and Charles Dickens. Departing from
established historical or didactic understandings of Victorian fiction,
Virtual Play and the Victorian Novel recovers the period's fascination
with imagined places, people, and facts. This text provides a short
history of virtual experiences in literature, four studies of major
novelists, and an innovative approach for scholars and students to
interpret realist fictions and fictional realities from before the
digital age. This title is also available as Open Access on Cambridge
Core.