This book takes the concept of "dark tourism"-journeys to sites of
death, suffering, and calamity-in an innovative yet essential direction
by applying it to the virtual realms of literature, film and television,
the Internet, and gaming. Essays focus both on the creative construction
of imaginary journeys and the historiographic and civic consequences of
such memorializations. From World War II time-travel novels to Game of
Thrones, and from Internet reproductions of Rwandan genocide locations
to invented tragedies in futuristic domains, authors from various fields
examine the purpose and influence of simulated travels to morbid sites.
Designed for a wide audience of scholars and travelers virtual and real,
this volume raises awareness about the many pathways through which we
encounter death experiences in contemporary society. What we know about
the past-or, what we think we know about it-is shaped daily by such
imagined journeys as these.