Virtual, Augmented Reality and Serious Games for Healthcare 1 (Softcover Reprint of the Original 1st 2014)Paperback - Softcover Reprint of the Original 1st 2014, 3 September 2016

Virtual, Augmented Reality and Serious Games for Healthcare 1 (Softcover Reprint of the Original 1st 2014)
Qty
1
Turbo
Ships in 2 - 3 days
In Stock
Free Delivery
Cash on Delivery
15 Days
Free Returns
Secure Checkout
Buy More, Save More
Part of Series
Intelligent Systems Reference Library
Print Length
568 pages
Language
English
Publisher
Springer
Date Published
3 Sep 2016
ISBN-10
3662523728
ISBN-13
9783662523728

Description

There is a tremendous interest among researchers for the development of virtual, augmented reality and games technologies due to their widespread applications in medicine and healthcare. To date the major applications of these technologies include medical simulation, telemedicine, medical and healthcare training, pain control, visualisation aid for surgery, rehabilitation in cases such as stroke, phobia and trauma therapies. Many recent studies have identified the benefits of using Virtual Reality, Augmented Reality or serious games in a variety of medical applications.

This research volume on Virtual, Augmented Reality and Serious Games for Healthcare 1 offers an insightful introduction to the theories, development and applications of virtual, augmented reality and digital games technologies in medical and clinical settings and healthcare in general. It is divided into six sections: section one presents a selection of applications in medical education and healthcare management; Section two relates to the nursing training, health literacy and healthy behaviour; Section three presents the applications of Virtual Reality in neuropsychology; Section four includes a number of applications in motor rehabilitation; Section five aimed at therapeutic games for various diseases; and the final section presents the applications of Virtual Reality in healing and restoration.

This book is directed to the healthcare professionals, scientists, researchers, professors and the students who wish to explore the applications of virtual, augmented reality and serious games in healthcare further.

Product Details

Book Edition:
Softcover Reprint of the Original 1st 2014
Book Format:
Paperback
Country of Origin:
NL
Date Published:
3 September 2016
Dimensions:
23.39 x 15.6 x 3.02 cm
Genre:
Medical/Medicine Aspects
ISBN-10:
3662523728
ISBN-13:
9783662523728
Language:
English
Location:
Berlin, Heidelberg
Pages:
568
Publisher:
Springer
Weight:
811.93 gm

Related Categories


Need Help?
+971 6 731 0280
support@gzb.ae

About UsContact UsPayment MethodsFAQsShipping PolicyRefund and ReturnTerms of UsePrivacy PolicyCookie Notice

VisaMastercardCash on Delivery

© 2024 White Lion General Trading LLC. All rights reserved.