Video Games and Comedy is the first edited volume to explore the
intersections between comedy and video games. This pioneering book
collects chapters from a diverse group of scholars, covering a wide
range of approaches and examining the relationship between video games,
humour, and comedy from many different angles. The first section of the
book includes chapters that engage with theories of comedy and humour,
adapting them to the specifics of the video game medium. The second
section explores humour in the contexts, cultures, and communities that
give rise to and spring up around video games, focusing on phenomena
such as in-jokes, player self-reflexivity, and player/fan creativity.
The third section offers case studies of individual games or game
series, exploring the use of irony as well as sexual and racial humour
in video games.
Chapter "Emergence and Ephemerality of Humour During Live Coverage of
Large-Scale eSports Events" is available open access under a Creative
Commons Attribution 4.0 International License via link.springer.com.