Video Game Design is a visual introduction to integrating core design
essentials, such as critical analysis, mechanics and aesthetics,
prototyping, level design, into game design.
Using a raft of examples from a diverse range of leading international
creatives and award-winning studios, this is a must-have guide for
budding game designers. Industry perspectives from game industry
professionals provide fascinating insights into this creative field, and
each chapter concludes with a workshop project to help you put what
you've learnt into practice to plan and develop your own games.
With over 200 images from some of the best-selling, most creative games
of the last 30 years, this is an essential introduction to industry
practice, helping readers develop practical skills for video game
creation. This book is for those seeking a career making video games as
part of a studio, small team or as an independent creator. It will guide
you from understanding how games engage, entertain and communicate with
their audience and take you on a journey as a designer towards creating
your own video game experiences.
Interviewees include:
James Portnow, CEO at Rainmaker Games
Brandon Sheffield, Gamasutra.com/Game Developer magazine
Steve Gaynor, co-founder The Fullbright Company (Gone Home)
Kate Craig, Environment Artist. The Fullbright Company (Gone Home)
Adam Saltsman, creator of Canabalt & Gravity Hook
Jake Elliott & Tamas Kemenczy, Cardboard Computer (Kentucky Route
Zero)
Tyson Steele, User Interface Designer, Epic Games
Tom Francis, Game Designer, Gunpoint & Floating Point
Kareem Ettouney, Art Director, Media Molecule. Little Big Planet 1 & 2,
Tearaway.
Kenneth Young, Head of Audio, Media Molecule
Rex Crowle, Creative Lead, Media Molecule