Extending traditional digital platforms to the new frontier of extended
reality (XR) requires taking into account what best practices, new
concepts, and conventions have been established and what learnings can
be brought forward from case studies involving industry leaders. By
looking at practical examples from the field of handheld AR
breakthroughs, virtual reality (VR) success stories and experimental
interaction concept of pioneering XR platforms, you'll see how it's
possible to map out a framework of user experience (UX) guidelines to
close in on opportunities and challenges that lay ahead.
This book defines, identifies, and analyzes UX practices for XR
environments and reviews the techniques and tools for prototyping and
designing XR user interactions. You'll approach the design for
experiential state and spatial cognition, using established UX key
performance indicators, while taking into account the social dynamics,
emotional framework and wider industry context.
UX design and strategy for the XR space is a new frontier, so UX for
XR focuses on case studies and industry research to illustrate the
relationship between UX design and the growth of immersive technologies.
Practical examples will demonstrate how you should apply UX design
principles using designing interactions in XR by identifying the
importance of spaces, senses and storyboarding.
What You'll Learn
-
Explore the challenges and opportunities of designing for XR
-
See how spatial interaction is revolutionizing human computer
interaction
-
Examine sensory input and interaction beyond the screen
-
Work with 3D Interaction Design and build a strong 3D UX
-
Understand VR and augmented reality essentials for emotion-rich user
experiences
-
Apply UX research techniques for the XR space
**Who This Book Is For
**This book is primarily for UX designers, consultants, and strategists;
XR developers; and media professionals