Apply the techniques needed to build VR applications for mobile and
standalone head-mounted displays (HMDs) using the Unreal Engine. This
book covers the entire VR ecosystem including production tools, Unreal
engine, workflows, performance and optimization, and presents two
fully-developed projects to reinforce what you've learned. Media
designers, CG artists and other creatives will be able to take advantage
of real-time engine techniques and easy-to-learn visual scripting logic
to turn their creations into immersive and interactive VR worlds.
Gear VR, the Oculus Go and other Android based VR HMDs are becoming
exciting new platforms for immersive business presentations,
entertainment and educational solutions. The Unreal engine, one of the
world's most powerful and popular game engines, is now free to use and
has become increasingly popular for real-time visualizations and
enterprise solutions in recent years.
With Unreal's powerful blueprint visual scripting system, non-coders can
now design blueprints in Unreal, unlock the power of rapid prototyping,
and create complex interactions without a line of code. Get your copy of
Unreal for Mobile and Standalone VR today and begin using this
powerful tool-set to create high-end VR apps for a wide range of
applications from games, B2B, to education.
What You'll Learn
- Explore the VR ecosystem, including history, recent trends and future
outlook
- Review tool set, graphics and animation pipeline (Blender, Zbrush,
Substance Painter and others)
- Examine graphics optimization techniques
- Set up a project and the target platform
- Design interaction with Unreal blueprints
- Deployments, testing, further optimization
Who This Book Is For
Multimedia designers, CG artists, producers, app developers. No coding
experience is required.