The Official, Full-Color Guide to Developing Interactive
Visualizations, Animations, and Renderings with Unreal Engine 4
Unreal Engine 4 (UE4) was created to develop video games, but it has
gone viral among architecture, science, engineering, and medical
visualization communities. UE4's stunning visual quality, cutting-edge
toolset, unbeatable price (free!), and unprecedented ease of use
redefines the state of the art and has turned the gaming, film, and
visualization industries on their heads.
Unreal Engine 4 for Design Visualization delivers the knowledge
visualization professionals need to leverage UE4's immense power.
World-class UE4 expert Tom Shannon introduces Unreal Engine 4's
components and technical concepts, mentoring you through the entire
process of building outstanding visualization content-all with
realistic, carefully documented, step-by-step sample projects.
Shannon answers the questions most often asked about UE4 visualization,
addressing issues ranging from data import and processing to lighting,
advanced materials, and rendering. He reveals important ways in which
UE4 works differently from traditional rendering systems, even when it
uses similar terminology. Throughout, he writes from the perspective of
visualization professionals in architecture, engineering, or science-not
gaming.
- Understand UE4's components and development environment
- Master UE4's pipeline from source data to delivered application
- Recognize and adapt to the differences between UE4 and traditional
visualization and rendering techniques
- Achieve staggering realism with UE4's Physically Based Rendering (PBR)
Materials, Lighting, and Post-Processing pipelines
- Create production-ready Materials with the interactive real-time
Material Editor
- Quickly set up projects, import massive datasets, and populate worlds
with accurate visualization data
- Develop bright, warm lighting for architectural visualizations
- Create pre-rendered animations with Sequencer
- Use Blueprints Visual Scripting to create complex interactions without
writing a single line of code
- Work with (and around) UE4's limitations and leveraging its advantages
to achieve your vision
All UE4 project files and 3ds Max source files, plus additional
resources and links, are available at the book's companion website.