Discover how to use the Unity game engine to its full potential for both
3D and 2D game development--from the basics of scripting to useful
tricks in gameplay, behavior, and animation. With this problem-solving
cookbook, you'll get started in two ways:
First, you'll learn about the Unity game engine through brief
recipes that teach specific features of the software and scripting
systems.
Second, you'll apply a collection of snippets to address common
gameplay scenarios, such as properly keeping score.
Using our cookbook format, we pinpoint the problem, set out the
solution, and discuss how to solve your problem in the best and most
straightforward way possible. This book is ideal for beginning to
intermediate Unity developers.
You'll find solutions for:
- 2D and 3D graphics
- Math, physics, and character control
- Animation and movement
- Behavior and AI
- Sound and music
- Input and gameplay
- Scripting and user interface