Discover practical solutions to everyday problems in developing 2D and
3D games and AR/VR applications using the latest features of Unity
2021
Key Features:
-
Discover the latest features of Unity 2021 in this updated fourth
edition including coverage of AR/VR development
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Focus on 2D and 2D character development with Unity GameKits
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Learn powerful techniques and expert best practices in building 3D
objects, textures, and materials
Book Description:
Unity is the most widely used game development platform worldwide.
Available for Windows, macOS, and Linux, Unity is a powerful and
easy-to-use one-stop solution for creating games for mobile, web,
desktop and games consoles.
This fourth edition of the Unity Cookbook series is updated with the
latest features of Unity 2021 and modern game development practices, and
will help you address common hurdles faced by Unity game developers. The
cookbook helps you work through a wide variety of recipes relating to
the essential features of the Unity game engine. You will get to grips
with shaders and Shader Graph, before exploring animation features to
enhance your skills in building games. As you progress, you will gain
insights into Unity's latest editor which will help you in laying out
scenes, tweaking existing apps, and building custom tools for augmented
reality and virtual reality (AR/VR) experiences. The book also guides
you through many Unity C# gameplay scripting techniques, teaching you
how to communicate with database-driven websites and process XML and
JSON data files.
By the end of this Unity book, you will have gained a comprehensive
understanding of Unity game development and built your development
skills.
What You Will Learn:
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Discover how to add core game features to your projects with C#
scripting
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Create powerful and stylish UI with Unity's UI system, including power
bars, radars, and button-driven scene changes
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Work with essential audio features, including background music and
sound effects
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Discover Cinemachine in Unity to intelligently control camera
movements
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Add visual effects such as smoke and explosions by creating and
customizing particle systems
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Understand how to build your own Shaders with the Shader Graph tool
Who this book is for:
This book is for existing Unity developers who want to explore a wide
range of Unity scripting and multimedia features using ready-to-use
recipes in the Unity engine. Programmers looking to explore multimedia
features will also find this book useful. Beginner-level knowledge of
Unity and C# programming is required before getting started with this
Unity engine book.