Learn Unity game development with C# through a series of practical
projects ranging from building a simple 2D game to adding AR/VR
experiences and machine learning capabilities in a simple yet effective
way
Key Features:
-
Gain a high-level overview of the Unity game engine while building
your own games portfolio
-
Discover best practices for implementing game animation, game physics,
shaders, and effects
-
Create fully featured apps, including Space shooter and a 2D adventure
game, and develop AR/VR experiences and Game AI agents
Book Description:
The Unity game engine, used by millions of developers around the world,
is popular thanks to its features that enable you to create games and 3D
apps for desktop and mobile platforms in no time. With Unity 2020, this
state-of-the-art game engine introduces enhancements in Unity tooling,
editor, and workflow, among many other additions.
The third edition of this Unity book is updated to the new features in
Unity 2020 and modern game development practices. Once you've quickly
got to grips with the fundamentals of Unity game development, you'll
create a collection, a twin-stick shooter, and a 2D adventure game.
You'll then explore advanced topics such as machine learning, virtual
reality, and augmented reality by building complete projects using the
latest game tool kit. As you implement concepts in practice, this book
will ensure that you come away with a clear understanding of Unity game
development.
By the end of the book, you'll have a firm foundation in Unity
development using C#, which can be applied to other engines and
programming languages. You'll also be able to create several real-world
projects to add to your professional game development portfolio.
What You Will Learn:
-
Learn the fundamentals of game development, including GameObjects,
components, and scenes
-
Develop a variety of games in C# and explore the brand new sprite
shaping tool for Unity 3D and 2D games
-
Handle player controls and input functionality for your Unity games
-
Implement AI techniques such as pathfinding, finite state machines,
and machine learning using Unity ML-Agents
-
Create virtual and augmented reality games using UnityVR and AR
Foundation
-
Explore the cutting-edge features of Unity 2020 and how they can be
used to improve your games
Who this book is for:
If you are a game developer or programmer new to Unity and want to get
up and running with the game engine in a hands-on way, this book is for
you. Unity developers looking to work on practical projects to explore
new features in Unity 2020 will find this book useful. A basic
understanding of C# programming is required.