An epic action-adventure series set in Blizzard's popular World of
Warcraft(R) game franchise. Features a young cast of characters
discovering the mysteries and majesty of the world around them.
It's been years since twelve-year-old Aramar Thorne, a clever boy who is
never without his precious sketch book, has seen his father. So when
Captain Greydon Thorne comes ashore and asks his son to join him at sea,
it feels as if someone has redrawn Aram's entire world. At sea, Aram
struggles to get along with the Wavestider's crew--especially second
mate Makasa, a tough teenaged girl who has been reluctantly placed in
charge of him. Just as Aram starts to get his head above water, a band
of vicious pirates attack the Wavestrider, turning his world upside
down once again. As Aram and Makasa try to find their way home, they
encounter creatures both terrible and wondrous, and Aram will seek to
understand Azeroth's denizens as he draws them in his sketchbook,
forming unlikely friendships along the way. But the journey is hindered
by Greydon's compass, which never points north. If the compass isn't
leading Aram and Makasa home--to safety--to what destiny is it leading?