NEW YORK TIMES BEST SELLER - Sam and Sadie--two college friends,
often in love, but never lovers--become creative partners in a dazzling
and intricately imagined world of video game design, where success
brings them fame, joy, tragedy, duplicity, and, ultimately, a kind of
immortality. It is a love story, but not one you have read before.
**
"Delightful and absorbing." --The New York Times - "Utterly
brilliant." --John Green**
One of the Best Books of the Year: The New York Times, Entertainment
Weekly, TIME, GoodReads, Oprah Daily
From the best-selling author of The Storied Life of A. J. Fikry On a
bitter-cold day, in the December of his junior year at Harvard, Sam
Masur exits a subway car and sees, amid the hordes of people waiting on
the platform, Sadie Green. He calls her name. For a moment, she pretends
she hasn't heard him, but then, she turns, and a game begins: a
legendary collaboration that will launch them to stardom.
These friends, intimates since childhood, borrow money, beg favors, and,
before even graduating college, they have created their first
blockbuster, Ichigo. Overnight, the world is theirs. Not even
twenty-five years old, Sam and Sadie are brilliant, successful, and
rich, but these qualities won't protect them from their own creative
ambitions or the betrayals of their hearts.
Spanning thirty years, from Cambridge, Massachusetts, to Venice Beach,
California, and lands in between and far beyond, Gabrielle Zevin's
Tomorrow, and Tomorrow, and Tomorrow examines the multifarious nature
of identity, disability, failure, the redemptive possibilities in play,
and above all, our need to connect: to be loved and to love.