Information acquisition and information asymmetry are important issues
in decision-making as they may have a vital influence on the decision
makers' payoffs in the market or other economic situations. The value of
information is the main interest in this book. In the first part of this
book, the value of information in single-player decision-making games is
studied with the proof of Blackwell's Theorem. In the second part, it is
extended to a dynamic game of incomplete information involving two
players to investigate the conditions for the value of information being
positive to the receiver by comparing his expected utility before and
after acquiring the information. A signaling game is selected as an
example.