This book is about design and innovation - what it is and how to teach
it. The blending of design and innovation is having an increasing impact
not only on the world of products and services but on a wide variety of
disciplines such as information and communications technology (ICT),
business, education and medicine. However, there is a lack of books on
teaching the subject despite the significant growth of interest in both
academia and the workplace. This book addresses this gap by outlining
foundational principles for the teaching of design and innovation and by
offering a practical process for implementing the pedagogy in academic
institutions and outside academia in the context of continuing
professional development (CPD). It describes two undergraduate
case-studies that aimed to instill design and innovation competences in
students of both engineering and business disciplines. The cases
involved student teams working with incubation centre start-ups and
multi-national subsidiaries. One of the aims of this book is to provide
a resource for continuing professional development (CPD). Consequently,
a third practitioner-based case study is presented as an example of
research-informed teaching. In addition, the book proposes the concept
of Simulation-Action Learning (SAL) as an enhancement of Project-Based
Learning (PBL).