A skirmish wargame of gothic horror during the Napoleonic Wars written
by the Joseph A. McCullough, the award-winning creator of
Frostgrave.
As the wars of Napoleon ravage Europe, chaos and fear reign and the
darkness that once clung to the shadows has been emboldened.
Supernatural creatures--vampires, werewolves, ghouls, and worse take
advantage of the havoc, striking out at isolated farms, villages and
even military units. Whether they are pursuing some master plan or
simply reveling in their newfound freedom is unknown. Most people
dismiss reports of these slaughters as the rantings of madmen or the
lies of deserters, but a few know better...
In Britain, a secret award--the Silver Bayonet--is presented to those
soldiers brave or fortunate enough to have faced these creatures and
survived. Often, these survivors are swiftly seconded to a specialist
unit and ordered to report to one of Wellington's exploring officers.
Formed to root out and destroy the supernatural menace, these small
units are tasked with investigating strange reports, scouring
battlefields, and seeking out allies and artifacts that could stem the
tide. Britain is not alone in this fight--the other great nations have
their own units dedicated to the fight against the supernatural--but
that is not to say that mankind is united in the face of the rising
darkness. While the rising darkness is a common foe, and rival units may
forge uneasy and fleeting alliances, patriotism and national interest
will just as often pit them against each other in races for ancient
knowledge or forgotten treasure.
The Silver Bayonet is a skirmish wargame of gothic horror set during
the Napoleonic Wars. Each player forms an elite band of monster hunters
drawn from the ranks of one of the great powers. Riflemen, swordsmen,
and engineers fight side-by-side with mystics, occultists, and even
those few supernatural creatures that can be controlled or reasoned with
enough to make common cause. The game can be played solo,
co-operatively, or competitively, with players progressing through a
series of interlinked adventures with their soldiers gaining experience
and suffering grievous wounds and their units triumphing... or falling
in the face of the shadows. It is a game of action and adventure, where
musket and sabre meet tooth and claw.