This is the second title in a series of Sherlock Holmes Escape Books: a
unique, new form of puzzle books, in which the reader must solve the
puzzles to escape the pages. Inspired by the urban craze for escape
rooms, where players tackle challenges while trapped in a locked room,
this is an escape room in the form of a locked book: filled with codes,
ciphers, riddles and red herrings, plus an ingenious Hieroglyphic Code
Wheel set into the cover. Taking on the role of Sherlock Holmes, in this
new adventure readers find themselves trapped with Watson in the
Enlightenment Gallery of the British Museum after a curator collapses in
the Egyptian Collection. With King George V due to arrive at the nearby
tube station, and rumors of an anarchist plot, Holmes and Watson must
find their way through the museum, and fathom the involvement of both
Mycroft and Colonel Sebastian Moran, if they are to win their freedom
and save the day.