Researchers in serious games area and professionals in stroke
rehabilitation, working collaboratively in explorative interdisciplinary
research studies in order to develop usable and effective applications.
This research study aims to investigate the role and usefulness of Video
Capture Virtual Reality Technology (VCVRT) in motor impairment
rehabilitation, to identify and explore the importance of this
technology in healthcare, specifically in motor impairment
rehabilitation. The authors concluded from the research study that video
capture virtual reality technology is applicable for motor impairment
rehabilitation while considering following factors, i.e. Physiotherapist
centered approach, a gaming framework where a portfolio of games can be
assembled for individual patients, and video capture virtual reality
technology is applicable for home based rehabilitation under the
supervision of physiotherapist. Furthermore, physiotherapists' concerns
and importance in the intervention of serious games and healthcare area
are highlighted by this research work.