Nicholas Lovell

(Author)

The Pyramid of Game Design: Designing, Producing and Launching Service GamesPaperback, 18 December 2018

The Pyramid of Game Design: Designing, Producing and Launching Service Games
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Print Length
326 pages
Language
English
Publisher
A K PETERS
Date Published
18 Dec 2018
ISBN-10
1138298891
ISBN-13
9781138298897

Description

Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers.

In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it.

  • Harness the Base, Retention and Superfan Layers to create a powerful Core Loop.
  • Design the player Session to keep players playing while being respectful of their time.
  • Accept that there are few fixed rules: just trade-offs with consequences.
  • Adopt Agile and Lean techniques to "learn what you need you learn" quickly
  • Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games.
  • Adapt your marketing techniques to the reality of the service game era
  • Consider the ethics of game design in a rapidly changing world.

Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.

Key Features

Harness the Base, Retention and Superfan Layers to create a powerful Core Loop.

Design the player Session to keep players playing while being respectful of their time.

Accept that there are few fixed rules: just trade-offs with consequences.

Adopt Agile and Lean techniques to "learn what you need you learn" quickly.

Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games.

Adapt your marketing techniques to the reality of the service game era.

Consider the ethics of game design in a rapidly changing world.

Product Details

Author:
Nicholas Lovell
Book Format:
Paperback
Country of Origin:
US
Date Published:
18 December 2018
Dimensions:
23.11 x 15.49 x 1.78 cm
ISBN-10:
1138298891
ISBN-13:
9781138298897
Language:
English
Location:
Oxford
Pages:
326
Publisher:
Weight:
498.95 gm

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