The Internet of Toys (IoToys) is a developing market within our Internet
of Things (IoT) ecosystem. This book examines the rise of
internet-connected toys and aims to anticipate the opportunities and
risks of IoToys before their widespread diffusion. Contributors to this
volume each provide a critical analysis of the design, production,
regulation, representation and consumption of internet-connected toys.
In order to address the theoretical, methodological and policy questions
that arise from the study of these new playthings, and contextualise the
diverse opportunities and challenges that IoToys pose to educators,
families and children themselves, the chapters engage with notions of
mediatization, datafication, robotification, connected and post-digital
play. This timely engagement with a key transformation in children's
play will appeal to all readers interested in understanding the social
uses and consequences of IoToys, and primarily to researchers and
students in children and media, early childhood studies, media and
communications, sociology, education, social psychology, law and design.