The Game Master's Book of Traps, Puzzles and Dungeons provides GMs
with endless options for populating their adventures with challenging
riddles, puzzles, spiked pits, Rube Goldberg-style deathtraps and much
more - everything they need to push player character to their limit and
bring new levels of excitement (and anxiety) to their game play.
Whether part of a pre-planned adventure or a random encounter, these
brain teasers, puzzles and traps will make every dungeon crawl, fortress
break-in, or temple sacking that much more fun. GMs will find more than
60 challenging puzzles, 60 unique traps and 50 modular dungeon chambers,
each with its own set of possible encoounters, meaning GMs can generate
a fully-functional (or completely dilapidated) dungeon in a few rolls of
a dice. With intricate technical illustrations, beautifully rendered
top-down location maps and three one-shot adventures, written by RPG
inflencers including Jasmine Bhullar and the creators of the Three Black
Halflings podcast, The Game Master's Book of Traps, Puzzles and
Dungeons is the ideal tool for any GM hoping to put the fun back in
fun-geon*.
*not a word.