How the early Dungeons & Dragons community grappled with the nature of
role-playing games, theorizing a new game genre.
When Dungeon & Dragons made its debut in the mid-1970s, followed shortly
thereafter by other, similar tabletop games, it sparked a renaissance in
game design and critical thinking about games. D&D is now popularly
considered to be the first role-playing game. But in the original rules,
the term role-playing is nowhere to be found; D&D was marketed as a war
game. In The Elusive Shift, Jon Peterson describes how players and
scholars in the D&D community began to apply the term to D&D and similar
games--and by doing so, established a new genre of games.