A quick-playing, rules-light skirmish wargame of Horror hunting set in
a bleak sci-fi world on the brink of impending doom.
Hunger, Hatred, Domination, Oblivion, and Ruin. The world is dying,
poised on the brink of falling to one of these great dooms. Factions
pursue their own interests, as likely to be the heralds of the world's
destruction as they are its saviours. Horrors - monstrous abominations
that defy logic, science, and nature - roam the land. Bands of hunters
follow bold leaders, seeking out and destroying Horrors, gaining fame as
word of their deeds spreads amongst the desperate survivors. Rival bands
compete for prestige, clash over ideology, and pose as much of a threat
to each other as the Horrors they hunt.
The Doomed is a quick-playing, rules-light skirmish wargame in which
small warbands of hunters compete to hunt unique Horrors in a bleak
sci-fi world. Scenarios are defined by the Horror being hunted and by
the Conflict in which the hunt takes place. Each Horror has its own
strengths, weaknesses, and tactics, often breaking the rules in unique
ways, and must be approached carefully - stealth, cunning, and brute
force will all have a role to play. Each Conflict, meanwhile, provides a
distinct set-up for the scenario and a secondary objective that pits the
warbands against each other as well as against the Horror. Campaigns
build towards a climax, with hunters gaining prestige and renown,
offering access to new, unique options for their warband. In the
background, the five dooms also grow in power, threatening to deliver
their own climax to the campaign if the hunters are not successful
enough.