This book describes a new computational approach to creativity. With
chess as the domain of investigation, the authors show experimentally
how a computer can be imbued with the 'spark' of creativity that enables
it to compose chess problems or puzzles that are both challenging and
aesthetically appealing to humans. This new approach called the Digital
Synaptic Neural Substrate (DSNS) mimics the brain's ability to combine
fragments of seemingly unrelated information from different domains
(such as chess, photographs and music) to inspire itself to create new
objects in any of them. Representing the cutting edge in computational
creativity research, this book will be useful to students, educators and
researchers in the field as well as artificial intelligence (AI)
practitioners, in general.