With time travel and mysteries that need solving, the Galactic Academy
of Science (G.A.S.) series instructs readers on how to think like
scientists. Under the guidance of a Dude or Dudette from the future, the
middle school characters are faced with treacherous, present-day crimes
that require a historical knowledge of science in order to be solved.
From investigating problems to analyzing data and constructing
explanations and solutions, this series blends elements of sci-fi with
educational methods that distill the key thinking habits of scientists
and engineers.
Learn to create and crack codes in this latest G.A.S. installment
Dr. G and his companions are using coded messages in a plot to corrupt
the International Science Fair. Quarkum Phonon, a Dude from the future,
calls on four middle school students for help. Benson and Anita work on
their computers while two new G.A.S. recruits, Ella and Shomari, travel
through time, facing kidnappers, thieves, and spies in their scramble to
learn about codes and ciphers. Across two millennia and five countries,
they meet Julius Caesar, Thomas Jefferson, Alan Turing, and others,
while learning about substitution ciphers, frequency analysis, wheels,
cylinders, book codes, the Verginère Table, the Enigma, and public and
private keys. But will they break Dr. G's code in time to save the
science fair? A computer-based online extension that allows readers to
create and decode their own secret messages is also included.