These rules were written in 1968 to wargame, at a tactical level, the
desert warfare battles in a potential invasion of Iraq in the
mid-1970's. They are a piece of wargaming 'archeology.' The Land Rules
for a Wargame in a Desert Setting in 1978 are an example of a military
map based wargame. Written both for training and analysis, they have
detailed information on matters important to the military and often
ignored by hobby wargamers. Deployment times, lead times for preparation
of assaults, ammunition constraints, shadowing retreating units and
communications are all dealt with by the rules. Military wargames are
traditional heavily umpired, with a large supporting case of assistants
to help run the game, but this book contains guidance on how a modern
wargamer can recreate the original game in a practical form on a single
map.