The game begins again in this gripping follow-up to "exciting, clever"
(Booklist) The Gauntlet that's a futuristic Middle Eastern Zathura
meets Ready Player One!
Four years after the events of The Gauntlet, the evil game Architect
is back with a new partner-in-crime--The MasterMind--and the pair aim to
get revenge on the Mirza clan. Together, they've rebuilt Paheli into a
slick, mind-bending world with floating skyscrapers, flying rickshaws
run by robots, and a digital funicular rail that doesn't always take you
exactly where you want to go.
Twelve-year-old Ahmad Mirza struggles to make friends at his new middle
school, but when he's paired with his classmate Winnie for a project, he
is determined to impress her and make his very first friend. At home
while they're hard at work, a gift from big sister Farah--who is away at
her first year in college--arrives. It's a high-tech game called The
Battle of Blood and Iron, a cross between a video game and board game,
complete with virtual reality goggles. He thinks his sister has solved
his friend problem--all kids love games. He convinces Winnie to play,
but as soon as they unbox the game, time freezes all over New York City.
With time standing still and people frozen, all of humankind is at stake
as Ahmad and Winnie face off with the MasterMind and the Architect,
hoping to beat them at their own game before the evil plotters expand
Paheli and take over the entire world.