Brian Upton

(Author)

The Aesthetic of PlayPaperback, 2 February 2021

The Aesthetic of Play
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Reading Age
Ages: 18
Grade Levels
13
Print Length
336 pages
Language
English
Publisher
MIT Press
Date Published
2 Feb 2021
ISBN-10
0262542633
ISBN-13
9780262542630

Description

A game designer considers the experience of play, why games have rules, and the relationship of play and narrative.

The impulse toward play is very ancient, not only pre-cultural but pre-human; zoologists have identified play behaviors in turtles and in chimpanzees. Games have existed since antiquity; 5,000-year-old board games have been recovered from Egyptian tombs. And yet we still lack a critical language for thinking about play. Game designers are better at answering small questions (Why is this battle boring?) than big ones (What does this game mean?). In this book, the game designer Brian Upton analyzes the experience of play--how playful activities unfold from moment to moment and how the rules we adopt constrain that unfolding. Drawing on games that range from Monopoly to Dungeons & Dragons to Guitar Hero, Upton develops a framework for understanding play, introducing a set of critical tools that can help us analyze games and game designs and identify ways in which they succeed or fail.

Product Details

Audience:
Ages: 18
Author:
Brian Upton
Book Format:
Paperback
Country of Origin:
US
Date Published:
2 February 2021
Dimensions:
22.61 x 14.99 x 2.03 cm
Educational Level:
Grade Levels: 13
Genre:
Philosophical
ISBN-10:
0262542633
ISBN-13:
9780262542630
Language:
English
Pages:
336
Publisher:
Weight:
453.59 gm

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