The fifth installment in the #1 New York Times bestselling
Adventure Zone graphic novel series, a meta-fictional D&D adventure
story based on the smash hit podcast.
The Bureau of Balance has located yet another Grand Relic, and this time
it's...time? A small mining town called Refuge has been locked away
behind an arcane bubble, and somewhere inside it the Temporal Chalice is
causing unknown mayhem. Taako, Magnus, and Merle are launched into their
investigation, but they've barely had a chance to get their feet under
them before the situation literally falls apart. When the town
clocktower strikes noon, Refuge and its citizens are destroyed in a
sudden chaos of flame and ruin, and our heroes' relic hunting-- along
with their lives--comes to an abrupt end.
But woah, what's this? It's 11AM, they're alive again, and Refuge
definitely hasn't just been exploded? Looks like a classic time loop,
friends. This town is trapped in its final hour, and so are the three of
them. And in order to escape, they'll not only have to solve the mystery
of what happened to the Chalice, they'll also also have to resist what
it offers: the chance to rewrite the worst days of their own pasts.
Based on the blockbuster podcast where the McElroy brothers and their
dad play a tabletop RPG, and illustrated by cartooning powerhouse Carey
Pietsch, The Adventure Zone: The Eleventh Hour is a thrilling new
chapter in this #1 New York Times bestselling series.