This book highlights current research into virtual tutoring software and
presents a case study of the design and application of a social tutor
for children with autism. Best practice guidelines for developing
software-based educational interventions are discussed, with a major
emphasis on facilitating the generalisation of skills to contexts
outside of the software itself, and on maintaining these skills over
time.
Further, the book presents the software solution Thinking Head
Whiteboard, which provides a framework for families and educators to
create unique educational activities utilising virtual character
technology and customised to match learners' needs and interests. In
turn, the book describes the development and evaluation of a social
tutor incorporating multiple life-like virtual humans, leading to an
exploration of the lessons learned and recommendations for the future
development of related technologies.