This book provides an introduction to the Forge, an online discussion
site for tabletop role-playing game (TRPG) design, play, and publication
that was active during the first years of the twenty-first century and
which served as an important locus for experimentation in game design
and production during that time. Aimed at game studies scholars, for
whom the ideas formulated at or popularized by the Forge are of key
interest, the book also attempts to provide an accessible account of the
growth and development of the Forge as a site of participatory culture.
It situates the Forge within the broader context of TRPG discourse, and
connects "Forge theory" to the academic investigation of role-playing.