In 1974, the release of Dungeons & Dragons forever changed the way
that we experience imagined worlds. No longer limited to simply reading
books or watching movies, gamers came together to collaboratively and
interactively build and explore new realms. Based on four years of
interviews and game recordings from locations spanning the United
States, this book offers a journey that explores how role-playing games
use a combination of free-form imagination and tightly constrained rules
to experience those realms. By developing our understanding of the
fantastic worlds of role-playing games, this book also offers insight
into how humans come together and collaboratively imagine the world
around us.