Virtual reality techniques are increasingly becoming indispensable in
many areas. These areas include medicine, entertainment, architecture,
education and manufacturing, with VR tools being used for testing and
prototyping products at design stages, as well as for creating
applications in finished products. This book looks at how to generate
advanced virtual reality worlds. It covers principles, techniques,
devices and mathematical foundations, beginning with basic definitions,
and then moving on to the latest results from current research and
exploring the social implications of these. The book looks at topics not
normally covered in the literature. Very practical in its approach, the
book is fully illustrated in colour and contains numerous examples,
exercises and case studies. Careful reading of this textbook will allow
students and practitioners alike to gain a practical understanding of
virtual reality concepts, devices and possible applications.