A skirmish wargame set in a dangerous galaxy where players command a
small crew of adventurers hunting for loot, while trying not to call too
much attention to their activities.
In a galaxy torn apart by the Last War, vast pirate fleets roam from
system to system, robbing, extorting, and enslaving. Attempts to
organize resistance, or to establish authority over any territory larger
than a city, are quickly and brutally crushed. In this dark time, the
only way to survive is to be inconspicuous and hope to be overlooked.
Amidst this chaos, however, thousands of independent
operators--smugglers, relic hunters, freedom fighters, and
mercenaries--roam the dead stars in small ships, scratching out a living
anyway they can.
In Stargrave, players take on the role of one of these independent
operators. Perhaps they are a cybernetic veteran of the Last War, a
psion fleeing slavers, or a mystic warrior attempting to preserve
ancient wisdom. Maybe they are a bounty hunter collecting blood money, a
robotics expert pushing the bounds of current technology, or a biomorph
bred in the genetanks of some forgotten laboratory. Having chosen their
own background, players must hire a crew for their ship, choosing a
lieutenant with their own unique skill-set, and a handful of soldiers,
mechanics, hackers, and other specialists. Some captains may even
recruit strange alien lifeforms with abilities no humanoid could ever
possess.
Once the players' crews are assembled, they are ready to dive into a
campaign. Over a series of games, their crews will have the chance to
carry out a variety of missions--recovering lost technology, stealing
data, freeing slaves, and fighting back against the pirate fleets. In
time, as the crews gain experience, they will become more powerful and
hire more talented specialists. The more they grow, however, the more
likely it is that a pirate fleet will take note of their activities and
come after them!