Grasp the fundamentals of digital audio work in the context of video
games, including the basics of middleware such as Fmod and Wwise. We
will review software such as Apple's Logic and Garageband, Paul Davis's
Ardour, and many other popular digital audio workstations.
We will start with an introduction to the basic terminology of digital
audio work while also getting acquainted with current generation audio
hardware. We will then discuss the basics of the venerable Musical
Instrument Digital Interface (MIDI) and how it relates to music
composition as well as the tools and techniques for writing tracker
music/chiptunes. The book also covers plug-in software, soundproofing at
home, and voice work.
The book takes a practical approach while tackling both hardware and
software components used in cutting edge audio engineering, composition,
and audio monitoring.
What You Will Learn
- Understand the fundamentals of digital audio production in the
context of video games
- Learn about audio integration with popular middleware solutions and
APIs
- Leverage plugin effects software to sculpt your audio to professional
levels
- Identify modern audio file formats and how and when to use them
- Learn best practices when mixing sound effects and music for video
games
Who Is This Book For
The intended readership includes beginners in digital audio engineering
who use Windows, macOS, or Linux.