This book presents the state of the art technology in Serious Games
which is driven extensive by applications and research in simulation.
The topics in this book include: (1) Fashion simulation; (2) Chinese
calligraphy ink diffusion simulation; (3) Rehabilitation (4) Long
vehicle turning simulation; (5) Marine traffic conflict control; (6) CNC
simulation; (7) Special needs education. The book also addresses the
fundamental issues in Simulation and Serious Games such as rapid
collision detection, game engines or game development platforms. The
target audience for this book includes scientists, engineers and
practitioners involved in the field of Serious Games and Simulation. The
major part of this book comprises of papers presented at the 2012
Asia-Europe Workshop on Serious Games and Simulation held in Nanyang
Technological University, Singapore (May 9, 2012). All the contributions
have been peer reviewed and by scientific committee members with report
about quality, content and originality.