SideQuests are stand-alone stories or novellas that chronicle the
heroes, villains, and adventures in The Foreworld Saga across numerous
eras and ages. They can be read in any order with or without prior
knowledge of The Foreworld Saga.
When a merchant appears at the Catalonian chapter house of the
Shield-Brethren, seeking to hire guards for his caravan, young Andreas
is suspicious. Knights with his martial prowess are above protecting
mere cargo wagons. Yet Andreas's wanderlust outweighs his concern, and
soon the group is headed to the merchant's mountain village--and into
great danger.
As the caravan approaches, a woman suffering from terrifying visions
feverishly paints her latest revelation--in her own blood. The image
horrifies her fellow villagers, who fear an imminent attack, or worse,
the return of the brutal Inquisition. But when Andreas deciphers the
painting's true meaning, it may forever impact his wandering ways, his
unspoken fears, and his very future with the Shield-Brethren.
Following Sinner and Dreamer, this Foreworld SideQuest reveals the
painful truth that sometimes seeing what is to come is far worse than
not knowing.