Sadiq and his friends are starting a video game club at school. They
have fun playing together and planning a tournament for the whole school
to participate in. But when their club needs a service project, the club
members are stumped. How can they help people with video games? Then,
during a visit to a retirement home called Harmony House with his
mother, Sadiq meets a man named Mr. Soto who could use some cheering up.
Sadiq begins to form an idea. Could gaming be a way to help the
residents at Harmony House?