KINGDOM KEEPERS: THE RETURN BOOK ONE DISNEY LANDS
Graduation from high school has left five kids who worked for Disney on
separate tracks. Nicknamed the Kingdom Keepers for having battled the
Disney villains and won, Finn, Philby, Charlene, Maybeck, and Willa will
soon be off to college.
But not so fast. At a Disney convention, something goes horribly wrong.
Deadly wrong. The Kingdom Keepers are reminded that evil can be beaten,
but rarely defeated.
The group's leader, Finn Whitman, is convinced that an unexplainable,
mysterious message is for real. Soon, he is sneaking around Disneyland
at night, entering places he shouldn't, and unwinding a puzzling
riddle--all without the help of his friends.
In California, two sisters, Jessica and Amanda, partners of the Keepers,
have been accepted into Disney's School of Imagineering, an elite
educational institution whose mission is to develop the next great
creative thinkers within Disney. The school dorm is inside an old hotel
that looks an awful lot like Tower of Terror! It holds carefully guarded
secrets that no student is allowed to see. But the sisters will do
anything to help the Keepers. When they are asked to explore the
forbidden areas of the old hotel, they do so at their peril.
These worlds collide in The Return. With each layer of the puzzle Finn
peels back, several more are revealed. Only Jess and Amanda can help
make sense of things, but the lurking evil is not content to allow any
of this to happen. As attractions in Disneyland come alive with
dangerous characters who shouldn't even exist, and the dark reaches of
the old hotel reveal secrets no one ever wanted exposed, the Kingdom
Keepers and the Fairlie sisters face a world they never knew existed,
yet a world without which they would not exist themselves.
KINGDOM KEEPERS: THE RETURN BOOK TWO LEGACY OF SECRETS
FIVE TEENAGERS OPEN A DOOR into a time and place when the legend of the
Disney parks is just beginning. The five Kingdom Keepers (Finn,
Charlene, Maybeck, Willa, and Philby) travel back in time to 1955 to
retrieve Walt Disney's fountain pen that once saved the Magic Kingdom
from destruction.
The Keepers arrive at Disneyland's Opening Day: a grand parade, numerous
celebrities, and...the uninvited. There are people who want to see
Disneyland fail. Who are they? And can they be stopped?
Finn's pursuit of the pen takes him to an abandoned hotel that looks
uncannily like the Tower of Terror. There are secrets hidden within that
hint at the origin of the Overtakers (the Disney villains who want the
parks to fail).
The power of magic, the greed of men, and a puzzling set of clues spin
out of control into a darkness no one saw coming. When the present meets
the past, when friends are separated not only by miles but decades, when
the technology that delivered you into the past is not yet able to
return you to the present, what can be done to reverse things?
The Legacy of Secrets--a league of evil developed out of hatred and
jealousy--is whispered of but not understood. It proves to be the
greatest terror of all.
The Keepers know that ideas can't be damaged with weapons or locked up
in boxes or jails, they must be countered with equally powerful ideas.
But who's going to believe a bunch of teenagers who claim to be time
travelers? The Kingdom Keepers no longer face an evil born of witches
and demons, but instead real, live human beings. A familiar evil--one
intent on wiping the Keepers not only out of the past, but off the face
of the earth. The Keepers' sole remaining hope is that friendship can
conquer what an army cannot.