This book illuminates the lived experience of a group of primary school
children engaged in virtual world play during a year-long after-school
club. Shaped by post-structuralist theory and New Literacy Studies, it
outlines a playful, participatory and emergent methodological approach,
referred to as 'rhizomic ethnography'. This 'hybrid' text uses both
words and images to describe the fieldsite and the methodology,
demonstrating how children's creation of a digital community through
Minecraft was shaped by the both the game and their wider social and
cultural experiences. Through the exploration of various dimensions of
the club, including visual and soundscape data, the author demonstrates
the 'emergent dimension of play'. It will be of interest and value to
researchers of children's play, as well as those who explore visual
methods and design multimodal research outputs.