"Questland is a thrill ride . . . Richly imagined, action-packed,
maximum fun." -- Charles Yu, New York Times bestselling author of
Interior Chinatown
YOU FIND YOURSELF IN A MAZE FULL OF TWISTY PASSAGES . . .
Literature professor Dr. Addie Cox is living a happy, if sheltered, life
in her ivory tower when Harris Lang, the famously eccentric billionaire
tech genius, offers her an unusual job. He wants her to guide a
mercenary strike team sent to infiltrate his island retreat off the
northwest coast of the United States. Addie is puzzled by her role on
the mission until she understands what Lang has built: Insula Mirabilis,
an isolated resort where tourists will one day pay big bucks for a
convincing, high-tech-powered fantasy-world experience, complete with
dragons, unicorns, and, yes, magic.
Unfortunately, one of the island's employees has gone rogue and
activated an invisible force shield that has cut off all outside
communication. A Coast Guard cutter attempting to pass through the
shield has been destroyed. Suspicion rests on Dominic Brand, the
project's head designer--and Addie Cox's ex-boyfriend. Lang has tasked
Addie and the mercenary team with taking back control of the island at
any cost.
But Addie is wrestling demons of her own--and not the fantastical kind.
Now, she must navigate the deadly traps of Insula Mirabilis as well as
her own past trauma. And no d20, however lucky, can help Addie make this
saving throw.
"Gamers rejoice! Carrie Vaughn has conjured up a fun and fast-paced
story filled with elves, d20s, and Monty Python riffs." -- Monte Cook,
ENnie Award-winning creator of the Numenera roleplaying game