For intermediate programmers, beginning sound designers.
Sound gives your native, web, or mobile apps that extra dimension, and
it's essential for games. Rather than using canned samples from a sample
library, learn how to build sounds from the ground up and produce them
for web projects using the Pure Data programming language. Even better,
you'll be able to integrate dynamic sound environments into your native
apps or games--sound that reacts to the app, instead of sounding the
same every time. Start your journey as a sound designer, and get the
power to craft the sound you put into your digital experiences.
Add sound effects or music to your web, Android, and iOS apps and
games--sound that can react to changing environments or user input
dynamically (at least in the native apps). You can do all this with Pure
Data, a visual programming language for digital sound processing.
Programming Sound with Pure Data introduces and explores Pure Data,
building understanding of sound design concepts along the way. You'll
start by learning Pure Data fundamentals and applying them, creating
realistic sound effects. Then you'll see how to analyze sound and
re-create what you hear in a recorded sample. You'll apply multiple
synthesis methods to sound design problems. You'll finish with two
chapters of real-world projects, one for the web, and one for an iOS and
Android app. You'll design the sound, build the app, and integrate
effects using the libpd library.
Whether you've had some experience with sound synthesis, or are new to
sound design, this book is for you. These techniques are perfect for
independent developers, small shops specializing in apps or games, and
developers interested in exploring musical apps.