Mat Buckland

(Author)

Programming Game AI by ExamplePaperback, 30 September 2004

Programming Game AI by Example
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Part of Series
Wordware Game Developers Library
Print Length
495 pages
Language
English
Publisher
Jones & Bartlett Publishers
Date Published
30 Sep 2004
ISBN-10
1556220782
ISBN-13
9781556220784

Description

Programming Game AI by Example provides a comprehensive and practical introduction to the "bread and butter" AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.

Product Details

Author:
Mat Buckland
Book Format:
Paperback
Date Published:
30 September 2004
Dimensions:
22.86 x 15.27 x 2.74 cm
ISBN-10:
1556220782
ISBN-13:
9781556220784
Language:
English
Pages:
495
Weight:
739.35 gm

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