Charles Kelly

(Author)

Programming 2D GamesHardcover, 21 June 2012

Programming 2D Games
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Print Length
440 pages
Language
English
Publisher
A K PETERS
Date Published
21 Jun 2012
ISBN-10
146650868X
ISBN-13
9781466508682

Description

*A First Course in Game Programming
*Most of today's commercial games are written in C++ and are created using a game engine. Addressing both of these key elements, Programming 2D Games provides a complete, up-to-date introduction to game programming. All of the code in the book was carefully crafted using C++. As game programming techniques are introduced, students learn how to incorporate them into their own game engine and discover how to use the game engine to create a complete game.

*Enables Students to Create 2D Games
*The text covers sprites, animation, collision detection, sound, text display, game dashboards, special graphic effects, tiled games, and network programming. It systematically explains how to program DirectX applications and emphasizes proper software engineering techniques. Every topic is explained theoretically and with working code examples. The example programs for each chapter are available at www.programming2dgames.com.

Product Details

Author:
Charles Kelly
Book Format:
Hardcover
Country of Origin:
US
Date Published:
21 June 2012
Dimensions:
23.62 x 19.05 x 2.54 cm
Genre:
Science/Technology Aspects
ISBN-10:
146650868X
ISBN-13:
9781466508682
Language:
English
Location:
Oxford
Pages:
440
Publisher:
Weight:
929.86 gm

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