*A First Course in Game Programming
*Most of today's commercial games are written in C++ and are created
using a game engine. Addressing both of these key elements,
Programming 2D Games provides a complete, up-to-date introduction to
game programming. All of the code in the book was carefully crafted
using C++. As game programming techniques are introduced, students learn
how to incorporate them into their own game engine and discover how to
use the game engine to create a complete game.
*Enables Students to Create 2D Games
*The text covers sprites, animation, collision detection, sound, text
display, game dashboards, special graphic effects, tiled games, and
network programming. It systematically explains how to program DirectX
applications and emphasizes proper software engineering techniques.
Every topic is explained theoretically and with working code examples.
The example programs for each chapter are available at
www.programming2dgames.com.