This edited collection of chapters concerns the evolving discipline of
procedural storytelling in video games. Games are an interactive medium,
and this interplay between author, player and machine provides new and
exciting ways to create and tell stories. In each essay, practitioners
of this artform demonstrate how traditional storytelling tools such as
characterization, world-building, theme, momentum and atmosphere can be
adapted to full effect, using specific examples from their games. The
reader will learn to construct narrative systems, write procedural
dialog, and generate compelling characters with unique personalities and
backstories.
Key Features
Introduces the differences between static/traditional game design and
procedural game design
Demonstrates how to solve or avoid common problems with procedural game
design in a variety of concrete ways
World's finest guide for how to begin thinking about procedural design