Noor Shaker

(Author)

Procedural Content Generation in Games (Softcover Reprint of the Original 1st 2016)Paperback - Softcover Reprint of the Original 1st 2016, 28 June 2018

Procedural Content Generation in Games (Softcover Reprint of the Original 1st 2016)
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Part of Series
Computational Synthesis and Creative Systems
Print Length
237 pages
Language
English
Publisher
Springer
Date Published
28 Jun 2018
ISBN-10
3319826433
ISBN-13
9783319826431

Description

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation.

The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

Product Details

Authors:
Noor ShakerJulian TogeliusMark J Nelson
Book Edition:
Softcover Reprint of the Original 1st 2016
Book Format:
Paperback
Country of Origin:
NL
Date Published:
28 June 2018
Dimensions:
23.39 x 15.6 x 1.37 cm
ISBN-10:
3319826433
ISBN-13:
9783319826431
Language:
English
Location:
Cham
Pages:
237
Publisher:
Weight:
362.87 gm

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